Where the simulation meets the circuit.
Cinderpoint™ builds simulation technology. Cinder Sportsworks puts it on the track. Every lap is a live data run — proving that what works at race speed works in the game.
Cinderpoint™ entered motorsport for one reason: the simulator had to be proven right by something harder than a leaderboard. A race car at speed under competitive pressure is the most honest test environment that exists. You cannot argue with lap time.
Cinder Sportsworks fields teams across GP Premier and FF Premier competition. Every finish, every tire failure, every strategic call is fed back into the simulation models that power SwipeManager. If the car wins on track, the model is accurate. If it does not, the model gets corrected.
This is not a marketing exercise. It is a closed loop between real-world racing data and simulation fidelity. The track validates the game. The game makes the track data useful.
The GP program. Cinderpoint Alpha competes at the top tier of GP Premier. A-team running full championship rounds, with B and C squads developing the driver pipeline and expanding the data set across circuit types.
The FF program. Cinderpoint Axiom runs FF Premier with full A-team support and B/C development tiers. Formula Ford is a precision category — fast, mechanical, and unforgiving — which makes it an ideal simulation benchmark.
SwipeManager is the Cinderpoint™ motorsport management title. Every racing decision modeled in the game — strategy, setup, driver development — is calibrated against the live data generated by Cinder Sportsworks teams.
Game simulation is only as good as the real-world data behind it. Cinder Sportsworks exists to make that data direct, competitive, and continuously updated. A simulator built against track telemetry from live championship racing is a different product from one built against estimates. The division exists to close that gap permanently.